Shelter - Features

Shelter Features

  • Non-lethal combat allows you to dominate enemies without killing them, and trade your belongings for your life.
  • A large living world with inhabitants that go on about their agendas in real-time; they fight, steal, and use their skills.
  • Innovative combat system with inertia, throws, stances, and body part targeting.
  • A new breed of choice & consequence mechanics, allowing complete freedom without non-sensical reactions from the world. When a man cuts himself shaving, and his house burns down, he won't be standing asking you for a bandaid.
  • Dynamic dialogue driven by player's previous actions in the world.
  • No black & white judgements - losing a "quest" can mean gaining access to other opportunities. Your quest, in fact, may be to "lose" someone else's quests.
  • NPCs with varying "life paths" which intersect with each other and the Player's, and change accordingly.
  • Dynamic text descriptions accurately reflect state of the world's inhabitants and key objects.
  • Dynamic weather system simulated across the entire world, which has a variety of effects on its inhabitants. A sudden earthquake may save you from a losing battle !

Stay tuned for more!

 

Collaborate

We are currently looking for 3D modelers, animators, as well as texture and 2D artists. Click here for details!

Forum

You can visit our hosted forums at
"No Mutants Allowed"

No Mutants Allowed

Shout Box

Latest Message: 9 hours, 53 minutes ago
  • shihonage : Thanks sir :)
  • HoboWithAGlo : Well, seeing as the last message was over 3 months ago, I'd be glad to update this message box. Keep up the work guys.
  • MirzaGhalib : I wish I had some of the skills you guys need to work on this game!
  • Deele : this is gonna be big!
  • Prowokator : Good to hear things are moving forward! I'll be watching you :)
  • Deele : Yep, a new video! Looks promising ;)
  • adrianadrian : any news??
  • Deele : I think, SVG has no System Analyst, for this project... That is why, everyting is moving so slow... :P
  • adrianadrian : looking good. very keen on this project
  • FirstOfficer : Still working on the alpha... stay tuned...
  • ChaosV49 : Well, well well......
  • FirstOfficer : We're working, thanks for checking up on us... :)
  • Deele : I hope, you guys are still at work, cause I cant wait for alpha version, to come avilable for some select people =]
  • ChaosV49 : Well the thing is : The modellers (including me) have yet to do many models. I have done some but not at the stage for game implementation. It would be weird to release a demo full of Fallout tactics graphics.
  • Mr. T : I realy hope there coming close to the demo fore the game. Realy lookes nice. Hope the combat remanes tornbasede
  • Deele : Yeah, kinda' silent here :(
  • ChaosV49 : *Echo* Hello? *Echo*
  • dimsuz : Oki! :-)
  • FirstOfficer : Dimsuz - I got your e-mail; will respond shortly. Thanks Deele!
  • Deele : I would suggest you yo write and e-mail to help@secondvarietygames.com

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