Shelves and sensibility - (Shelter devupdate 12/02/2009)

SHELVES:

One of those little things I took for granted in Fallout is that many places had shelves and lockers. Searching those was one part of core gameplay. Their owners noticing you and attacking you was another.

Shelter now has searchable shelves. With owners. 

Said owners will come running if they notice you messing with their stuff. 

Whether the locker belongs to someone, is displayed in a message that appears when you Search it. It will NOT appear if your Awareness is below a certain value. Awareness, as you may recall, is part of our preliminary base stat system called ALIASED.

Awareness
Luck
Intelligence
Appeal 
Strength
Endurance
Dexterity

Upon dragging an item into your inventory, there will be a check performed against Player stats and the owner, which may or may not cause the owner to attack you. I'm working on this check right now.

Another thing I'm finalizing is the Steal skill, which will be similar to looting lockers, only used on people.

Here's how shelve looting looks. Yes, reuse of the inventory image falsely suggests that shelves do, in fact, have a torso. 

Looting shelves belonging to Connor

NON-LETHAL COMBAT:

Non-lethal combat has been downsized in scope. Reading that Fallout walkthru made me realize the need to keep the scope manageable. Managing NPC reactions after they "gave up" and are still pissed at you firmly walked into the category of unmanageable.

Therefore, NLC now only works for Player.

For instance, if you are stealing from someone's locker, and they attack you, you can give up to them. They will take your most expensive item, then the give-up flag starts blinking and you can increase the distance between you two, before they may aggro you again for standing with your weapon drawn too close to them or whatever.

If the item you took is the only one you have, it works out nicely. If, under some odd circumstance, you give up to a person while carrying something worthless, like a rope, they will yell "You are of no worth!" and attack you. Good luck with that!

Combat/aggro in Fallout was used to control the flow a great deal. Non-lethal combat currently allows for retarded exploits, such as giving up to guards and then going right past them during the "grace period". However, we will figure out how to make it work.

Here's a reminder of what our tactical menu looks like. Where else would you have the option to give up to the very leader of human resistance?

Giving up menu

 

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Shout Box

Latest Message: 9 hours, 53 minutes ago
  • shihonage : Thanks sir :)
  • HoboWithAGlo : Well, seeing as the last message was over 3 months ago, I'd be glad to update this message box. Keep up the work guys.
  • MirzaGhalib : I wish I had some of the skills you guys need to work on this game!
  • Deele : this is gonna be big!
  • Prowokator : Good to hear things are moving forward! I'll be watching you :)
  • Deele : Yep, a new video! Looks promising ;)
  • adrianadrian : any news??
  • Deele : I think, SVG has no System Analyst, for this project... That is why, everyting is moving so slow... :P
  • adrianadrian : looking good. very keen on this project
  • FirstOfficer : Still working on the alpha... stay tuned...
  • ChaosV49 : Well, well well......
  • FirstOfficer : We're working, thanks for checking up on us... :)
  • Deele : I hope, you guys are still at work, cause I cant wait for alpha version, to come avilable for some select people =]
  • ChaosV49 : Well the thing is : The modellers (including me) have yet to do many models. I have done some but not at the stage for game implementation. It would be weird to release a demo full of Fallout tactics graphics.
  • Mr. T : I realy hope there coming close to the demo fore the game. Realy lookes nice. Hope the combat remanes tornbasede
  • Deele : Yeah, kinda' silent here :(
  • ChaosV49 : *Echo* Hello? *Echo*
  • dimsuz : Oki! :-)
  • FirstOfficer : Dimsuz - I got your e-mail; will respond shortly. Thanks Deele!
  • Deele : I would suggest you yo write and e-mail to help@secondvarietygames.com

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