Second Variety Games - News

Redirecting to normal site.

 

Behold, the magic redirect!

 

Yeah, I stopped making weekly updates.

They were useless. I should post whenever there's something new regarding the game that brought you here, and that is Shelter.

Having a strict weekly posting interval, regardless of progress, often made me feel like a smartass student who's trying to slide by his lit. class without doing homework. Frankly I hate bullshitting, so weekly updates are done for.

I already miss working on Shelter. Monsterland should be finished soon, and then I'll go back to it. If within a certain timeframe Monsterland is not finished, I'll go back to it anyway.

 

Monsterland teaser trailer

Ah, why not cross-post it here too.

 

Shelter update 10/06/2010 - Track Change

This will be an unusual update.

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We couldn't help but notice that the small indie games are exploding. It is as almost if people are actually willing to buy games with CGA graphics as long as they are actually fun (or somewhat fun) to play!

Impossible.

Then we remembered that we nearly completed a game with highly primitive visuals, which also happened to be monstrously fun.

Gameplay-wise, it is feature-complete and tested. All unique monster types are there, including scary bosses, as well as script triggers, items, Hexen-like hub travel, saving, loading, replay recording, driveable vehicles, secret walls, particle and lighting effects, and even 2-player co-op and deathmatch  (over LAN, OR, if you're lucky and have a good ping to your partner, over Internet). You can even save and load in co-op! And press F10 to see other player's view!

Unfortunately, it doesn't run well on Vista/7 (if at all), and the "campaign" was a series of disjointed maps with an impossible difficulty curve, with no definite narrative or ending.

Despite this, GamesDomain liked it, and so did SHMUPS.

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So, now we are making it work well on XP/Vista/7, with a proper campaign, and then will be selling it for really cheap. This game is result of hard work, mostly complete, and if we ever hope to finish something as ambitious as Shelter, we should be able to finish THIS.

 

Shelter update 09/29/2010

Some shots from regression testing level:

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Two

Three

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Shout Box

Latest Message: 3 months, 3 weeks ago
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  • shihonage : Thank you Gerasim :) Hope Mumu is doing well ;) Release date is still unknown. Good luck w/your projects as well :)
  • Gerasym : Hello! What is the date of release Shelter (demo) and full version?Will be editor to it? The game looks very intresting and promising. I am beginner programmer I making program on C#,I think about remake Van Buren,Tactics and I think your work is brilliant.Carry on and good luck!
  • Mr. T : Yes plz add rendom screenshots it's nice to follow your prograss also I support the Fallout tipe of camera insted of Diablo, this is a thinking RPG afteerall :).
  • shihonage : I don't know whether we'll run into legal problems with digital distribution outside U.S. borders. We'll cross that bridge when we arrive to it.
  • Mr. T : I'v writen before how GREAT this game fils, and have no problem with it been commercial, what I have consernes about is that the game may not be aveluble to all countis if that is the case do you have any paln on making it international?
  • shihonage : Commercial and Windows-only for the time being - too tightly integrated into Win framework.
  • Tuxedo : Hi guys. Looks really promising. Will it be commercial or free game ? Will it be Windows-only or crossplatform ?
  • Mr. T : A coroner :) that one shuld go in to Shelter
  • shihonage : Спасибо :)
  • Mr. T : Боги как же здорово выглядит игра, такая настальгия по F1и2 :)
  • Deele : I'm using brilliant system of RSS feedreading :P So, fewer times to visit page...
  • shihonage : Thanks sir :)
  • HoboWithAGlo : Well, seeing as the last message was over 3 months ago, I'd be glad to update this message box. Keep up the work guys.

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