Behold, the magic redirect!
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Behold, the magic redirect! Yeah, I stopped making weekly updates.They were useless. I should post whenever there's something new regarding the game that brought you here, and that is Shelter. Having a strict weekly posting interval, regardless of progress, often made me feel like a smartass student who's trying to slide by his lit. class without doing homework. Frankly I hate bullshitting, so weekly updates are done for. I already miss working on Shelter. Monsterland should be finished soon, and then I'll go back to it. If within a certain timeframe Monsterland is not finished, I'll go back to it anyway. Shelter update 10/06/2010 - Track ChangeThis will be an unusual update. ______________ Impossible. Then we remembered that we nearly completed a game with highly primitive visuals, which also happened to be monstrously fun. Gameplay-wise, it is feature-complete and tested. All unique monster types are there, including scary bosses, as well as script triggers, items, Hexen-like hub travel, saving, loading, replay recording, driveable vehicles, secret walls, particle and lighting effects, and even 2-player co-op and deathmatch (over LAN, OR, if you're lucky and have a good ping to your partner, over Internet). You can even save and load in co-op! And press F10 to see other player's view! Unfortunately, it doesn't run well on Vista/7 (if at all), and the "campaign" was a series of disjointed maps with an impossible difficulty curve, with no definite narrative or ending. Despite this, GamesDomain liked it, and so did SHMUPS. ____________ So, now we are making it work well on XP/Vista/7, with a proper campaign, and then will be selling it for really cheap. This game is result of hard work, mostly complete, and if we ever hope to finish something as ambitious as Shelter, we should be able to finish THIS. |
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